Tuesday, November 06, 2007

How To Stop the Super Tecmo Bears

Good evening, sorry about the lacking posts last week, it was a busy one. This is the first post in hopefully a series dedicated to defending against/effectively using each playbook in Tecmo Super Bowl. The first team Pun City has chosen to profile is the Chicago Bears. Here goes.For the purposes of this post, we're going to label each of the plays above. Top row is A, B, C, and D. Bottom row is 1, 2, 3, and 4.



Defending when playing the computer: The Bears are actually really a tough nut to crack here. Normally, Pun City likes to choose a play that will go in one direction, so that it would be able to choose a defender that can defend the other direction. For instance, one could choose Play 1 and take a defender near the top of the screen, thus neutralizing Play C because you know that your drones have 1 covered. This is the problem with the Bears though. Because Neal Anderson is such an effective runner (dude can destroy you), you really have to be extra cautious here. All things considered, Pun City would not recommend choosing either Play C or Play 1. Pun City would actually choose Play A. The reasoning behind this is as follows: First off, Jim Harbaugh is a pathetic quarterback in the game. If he beats you, they earned it. Secondly, Play A is very easily devastating, Anderson breaks that thing for huge gains a lot. Thirdly, the other three running plays are at least containable without having called them. As far as positioning, when the formation is the one in Plays A, D, and 2; this blog would choose one of the middle linebackers, then run between the guard and the center in an effort to stop Play D and also get to the quarterback for play 2 (as you know, you called play A, so that's neutralized). When the formation is the one from B, C, and 1, this blog would take the upper linebacker (Right as listed on the game). This way you can take away Play C. You're a little susceptible to Plays B and 1, but Play B doesn't usually go for a ton of yards since Muster is slow, and Play 1 usually fails because Harbaugh sucks (as do the Bears receivers). For the formation in Plays 3 and 4, you are kinda screwed having picked Play A. But, you're only screwed insomuch as Jim Harbaugh is able to complete a pass. So, maybe 50% of the time for an average of about 8 yards. With the formation in Plays 3 and 4, just take your best pass rusher. You know it's going to be a pass play, and you know you picked a run play, so it's just a matter of who can get to Harbaugh quickest and force him into a lousy throw.



Defending when playing a human: Definitely a lot more theoretical here. If this blog were a human, and picking plays to use against other humans, it would alternate between A, C, D, 2, 3, and 4. Play 1 takes too long to develop given the marginal benefit of the 3-route, 5-yard-route play. Play B isn't likely to work against a human since Muster isn't fast enough. The positioning ends up being the same as defensing the computer. You pretty much have to pick one of those 6 each time, hopefully basing each choice on the down and distance. This playbook is very tough to stop given the variety of plays (and speed of plays) from each formation. Fortunately, it is entirely unlikely that the pass plays will beat you like other teams' would. Pun City would place the highest priority on stopping Anderson, so plays A, C, and D would be the main ones this blog would call. Getting burned on a pass play is a tough way to lose, but your opponent will have earned it.

So that was the Tecmo Bears' playbook in a nutshell. This blog also has a new link for those of you checking the actual website. It's under "Inspirational Blog" on the sideline, a fairly cool site. But you can't see it in Facebook, so you'll have to actually check out the real live Pun City site to notice this. But enjoy, Pun City likes it so far. Over and out.

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